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Super metroid first etank
Super metroid first etank








super metroid first etank

  • Skipping third Gamet wave by doing something else earlier in the run to farm 5 drops in less than ~80 frames?.
  • I think this run delayed actions by a total of 10 frames there in order to receive 15 perfect drops.
  • Possibly farming the Gamet waves with less delay by finding better RNG through the manipulation done in RNG-XBA rooms.
  • 1 more drop would need to be farmed elsewhere (in a faster manner) to use this.
  • Few frames in Bubble Mountain by using the Cacatac for a d-boost instead of farming it.
  • This would have cost me 3 frames later in this run because Mini-Kraid would not hit me with a stone due to different RNG.
  • 1 frame by holding shot while transitioning into the glass tube.
  • Maybe 1 frame while collecting the first Super Missile pack by getting the screen a bit higher earlier during ledgegrabs.
  • 1 frame by shooting door towards Terminator room 1 frame earlier with careful screen manipulation that I found later.
  • 2 frames by using ball pump in the Alcatraz escape tunnel.
  • Unfortunately, another frame would need to be saved on top of this one to make use of this due to elevator frame rule.
  • This clears Samus' sound queue which morphing/spinjump causes.
  • 1 frame while exiting first Missile pack by holding shot during door transition.
  • 1 frame by exchanging 1 Ceres elevator room lag frame (preventing it) into slower gameplay to make blue Brinstar elevator frame rule sync.
  • (see MB for examples throughout the phases) Everest that was mentioned earlier.Ī creative way to reduce lag is to fire all shots as close to the target as possible to reduce the time in which the projectile exists. Currently, the R-Tank is required for the strategy in Mt.
  • 2 E-Tanks / 1 R-Tank - Required for surviving MB's rainbow beam attack.
  • MB's first phase does not take damage from anything other than Missiles and Super Missiles, and requires a certain amount of damage and hits to be dealt to her before she can change phases.
  • 10 Missiles / 10 Super Missiles - Required to force MB to change from her first phase into her second phase.
  • super metroid first etank

    Also required for surviving heated areas since Grav is not acquired. Varia - Required for surviving MB's rainbow beam attack, which would otherwise require me to acquire double the amount of tanks to survive it, which would defeat the purpose of this low% category.

    super metroid first etank

  • Speed - Required for skipping Zebetites, which would otherwise require me to obtain many more Missile or Super Missile packs, which would defeat the purpose of this low% category.
  • Charge - Required for damaging Ridley and MB's second phase, as not enough ammo is collected otherwise to defeat them, and uncharged beam shots do not deal damage to bosses.
  • Required for using Bombs/PBs and traversing one-tile-wide areas.
  • Morphing Ball - This and the first Missile pack of the game awakens the planet.
  • The items of that branch and the reason for acquiring them are as follows: This run uses a branch of 13% I refer to as "Speed-Charge".










    Super metroid first etank